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create new TextureBuildUtilities module that can be used from Engine or TextureBuildWorker new cvar memory.WindowsPlatformMemoryGetStatsLimitTotalVirtualGB simulates a lower memory system #rb fabian.giesen #preflight 62b34bf8650c9d5857a38514 [CL 20786800 by charles bloom in ue5-main branch]
29 lines
593 B
C#
29 lines
593 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class BaseTextureBuildWorker : TextureBuildWorker
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{
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public BaseTextureBuildWorker(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"TextureBuild",
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"TextureBuildUtilities",
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"TextureFormat",
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"TextureFormatASTC",
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"TextureFormatDXT",
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"TextureFormatETC2",
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"TextureFormatIntelISPCTexComp",
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"TextureFormatUncompressed",
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});
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}
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}
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