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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b17a87ae42e56eb0d305cdfdac1acb4d874bec27
UnrealEngineUWP/Engine/Source
History
Brice Criswell b17a87ae42 GeometryCollection : Bounds
- Added a debugging flag to enable single threaded bounds.
#jira FROST-2056
#rb Brett.Miller
#preflight 60932ea7c68b5a00017e5039

[CL 16216433 by Brice Criswell in ue5-main branch]
2021-05-05 21:03:44 -04:00
..
Developer
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
Editor
ModeingMode: restore EditingLOD functionality lost in ToolTarget transition. Port EditingLOD functionality from FStaticMeshComponentTarget/Factory to UStaticMeshComponentToolTarget/Factory. Add UToolTargetManager::FindFirstFactoryByPredicate() and FindFirstFactoryByType(). ModelingToolsEditorModeToolkit now also looks up the StaticMeshFactory and updates the EditingLOD when it changes in the UI.
2021-05-05 16:43:24 -04:00
Programs
Gauntlet telemetry - make the csv parser more resilient to non compliant formating
2021-05-05 19:27:53 -04:00
Runtime
GeometryCollection : Bounds
2021-05-05 21:03:44 -04:00
ThirdParty
DXC Update (6/7): DirectXShaderCompiler
2021-05-05 14:43:08 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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