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[FYI] keaton.stewart Original CL Desc ----------------------------------------------------------------- [Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux [FYI] Josh.Adams Original CL Desc ----------------------------------------------------------------- - Very super early support for VisionOS (requires Xcode 15 beta2 or later). - THIS IS NOT USABLE YET - WORK IN PROGRESS! - It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI - UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension - Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler #rb zack.neyland [CL 26226852 by josh adams in ue5-main branch]
47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class WebBrowserTexture : ModuleRules
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{
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public WebBrowserTexture(ReadOnlyTargetRules Target) : base(Target)
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{
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// WebBrowserTexture objects are needed only on Android, but we also need to be able to
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// cook the asset so we must include it in editor builds
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if (Target.Platform == UnrealTargetPlatform.Android ||
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Target.IsInPlatformGroup(UnrealPlatformGroup.IOS) ||
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Target.bBuildEditor == true)
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{
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// Needed for external texture support
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"MediaUtils",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"RHI",
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"InputCore",
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"Slate",
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"SlateCore",
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"Serialization",
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"MediaUtils",
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"RenderCore",
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"Engine",
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"WebBrowser"
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}
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);
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}
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else
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{
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PrecompileForTargets = ModuleRules.PrecompileTargetsType.None;
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}
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}
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}
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