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Previously the visualizers used a method that had side-effects that required manual re-evaluation by the user. These have now been updated to use a side-effects-free method by emplacing a polymorphic vfptr in front of the fragment, along with the newly introduced FVisualizerDebuggingState to provide a much simpler and more intuitive debugging view for UOLs. #rb David.Bromberg [CL 35866960 by andrew rodham in ue5-main branch]