You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Moved directed graph utils from audio to core, in namespace UE::MathCore::Graph * Renamed Depth/BreadthFirstTraversal to Depth/BreadthFirstNodeTraversal and added Depth/BreadthFirstEdgeTraversal to traverse the graph edges * Added FindLeaves method to retrieve graph nodes with no children from a starting node Created MathCoreTests low-level test executable : * Moved directed graph unit tests there * Enabled on CIS on all platforms #tests low-level tests #rb chris.constantinescu, danny.couture, phil.popp, johan.torp [CL 31680629 by jonathan bard in ue5-main branch]
40 lines
846 B
C#
40 lines
846 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class SignalProcessing : ModuleRules
|
|
{
|
|
public SignalProcessing(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"MathCore",
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"IntelISPC"
|
|
}
|
|
);
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target,
|
|
"UEOgg",
|
|
"Vorbis",
|
|
"VorbisFile",
|
|
"libOpus",
|
|
"UELibSampleRate"
|
|
);
|
|
|
|
// This is used to get FSoundQualityInfo struct for IAudioEncoder.
|
|
PrivateIncludePathModuleNames.Add("TargetPlatform");
|
|
|
|
// This is used to reference the EAudioMixerChannel enumeration.
|
|
PrivateIncludePathModuleNames.Add("AudioMixerCore");
|
|
}
|
|
}
|
|
}
|