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UnrealEngineUWP
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b15fd4e9533df03388effc8fc2cdd0b7ccede9cb
UnrealEngineUWP
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Engine
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Runtime
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GeometryFramework
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jimmy andrews
204b202d57
mitigate copy paste not working for dynamic meshes > 1000 tris in some cases, by raising the limit to 200,000 tris before we change to the 'faster but broken in half the cases' method, and surfacing the failure with a toast
...
#jira UE-211348 #rb tyson.brochu [CL 36759658 by jimmy andrews in 5.5 branch]
2024-10-01 19:50:31 -04:00
..
Private
mitigate copy paste not working for dynamic meshes > 1000 tris in some cases, by raising the limit to 200,000 tris before we change to the 'faster but broken in half the cases' method, and surfacing the failure with a toast
2024-10-01 19:50:31 -04:00
Public
[Ray Tracing Instance Gathering Refactor] Refactored dynamic ray tracing instance gathering.
2024-09-05 05:19:35 -04:00
GeometryFramework.Build.cs
mitigate copy paste not working for dynamic meshes > 1000 tris in some cases, by raising the limit to 200,000 tris before we change to the 'faster but broken in half the cases' method, and surfacing the failure with a toast
2024-10-01 19:50:31 -04:00