Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuildUtilities/TextureBuildUtilities.Build.cs
charles bloom bc627b53db Texture fix GetBuildRequiredMemoryEstimate was not accounting for pow2 pad options
causing it to under-estimate memory use in some cases
move GetPowerOfTwoTargetTextureSize to TextureBuildUtilities so it can be shared
fix some comments

#rb Dan.Thompson, fabian.giesen

[CL 30943675 by charles bloom in ue5-main branch]
2024-01-26 17:19:20 -05:00

28 lines
537 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureBuildUtilities : ModuleRules
{
public TextureBuildUtilities(ReadOnlyTargetRules Target) : base(Target)
{
// TextureBuildUtilities can be used in TBW so cannot depend on Engine
// Include only , no link :
PrivateIncludePathModuleNames.AddRange(new string[]
{
"TextureCompressor",
"Engine"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"TextureFormat",
}
);
}
}