Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs
bryan sefcik 91c57d395e Removed redundant module includes.
#preflight 645d4bf3aa3c584c0b5b3a67

[CL 25435653 by bryan sefcik in ue5-main branch]
2023-05-11 16:48:21 -04:00

55 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTesting : ModuleRules
{
public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"MessageLog",
"NavigationSystem",
"AIModule",
"RenderCore",
"AssetRegistry",
"RHI",
"UMG",
"AutomationController",
"ImageWrapper",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SourceControl",
"EditorFramework",
"UnrealEd",
"LevelEditor"
}
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
}
);
}
//make sure this is compiled for binary builds
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}