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- Do not invoke the put completion callback from the hierarchy until a put to a readable node succeeds, which is now tracked by bFinished. - Use StopGetStore on the in-flight put cache to stop gets from that cache from propagating as duplicate puts. - Disable the in-flight put cache for async wrappers used by propagation of gets. #jira UE-192655 #rb Zousar.Shaker [CL 27771618 by devin doucette in ue5-main branch]
20 lines
408 B
C++
20 lines
408 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DerivedDataLegacyCacheStore.h"
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namespace UE::DerivedData
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{
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class IMemoryCacheStore : public ILegacyCacheStore
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{
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public:
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virtual void Delete(const FCacheKey& Key, const FSharedString& Name) = 0;
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virtual void DeleteValue(const FCacheKey& Key, const FSharedString& Name) = 0;
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virtual void Disable() = 0;
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};
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} // UE::DerivedData
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