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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b15fd4e9533df03388effc8fc2cdd0b7ccede9cb
UnrealEngineUWP/Engine/Config/Windows
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dmytro ivanov b626912ca1 Adding UMaterial and UMaterialInstance asset validators
#rb Florin.Pascu

[CL 36757343 by dmytro ivanov in 5.5 branch]
2024-10-01 19:28:53 -04:00
..
BaseWindowsEngine.ini
Force Substrate's max closure count to 1 on SM5 platforms.
2024-08-07 03:57:47 -04:00
BaseWindowsInput.ini
Updating Dev-Release-5.5 from Main at CL #36144969
2024-09-10 10:26:02 -04:00
DataDrivenPlatformInfo.ini
Adding UMaterial and UMaterialInstance asset validators
2024-10-01 19:28:53 -04:00
Windows_SDK.json
Bump preferred WindowsSDK to 10.0.22621.0
2024-10-01 19:05:13 -04:00
WindowsEditorPerProjectUserSettings.ini
…
WindowsEngine.ini
Support Dynamic shader preloading. Similar to PSOPrecaching, we can load shaders on demand instead of preloading all of them when we load the package. This reduce the memory footprint on shaders since we only load shaders that will be used for rendering. Shader preloading also support the same code logic to delay the creation of the prender proxy when the shaders are not finished loading.
2024-10-01 17:48:22 -04:00
WindowsGame.ini
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WindowsInput.ini
Add WindowsApplication KBM hardware device definition. Move the XInput hardware defintiion out to its own plugin as it should be.
2024-03-26 10:05:42 -04:00
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