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29 lines
927 B
C++
29 lines
927 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Factories/Factory.h"
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#include "ScriptBlueprint.h"
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#include "ScriptFactory.generated.h"
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/**
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* Script Blueprint factory
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*/
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UCLASS(collapsecategories, hidecategories = Object, EarlyAccessPreview)
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class SCRIPTEDITORPLUGIN_API UScriptFactory : public UFactory
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = ScriptFactory, meta = (AllowAbstract = "", BlueprintBaseOnly = ""))
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TSubclassOf<class UObject> ParentClass;
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//~ Begin UFactory Interface
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virtual bool ConfigureProperties() override;
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virtual bool DoesSupportClass(UClass* Class) override;
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virtual UObject* FactoryCreateText(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const TCHAR*& Buffer, const TCHAR* BufferEnd, FFeedbackContext* Warn);
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//~ End UFactory Interface
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};
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