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b13fe07e713c1d406bcdb03c8d400a65ef5bcb9f
UnrealEngineUWP/Engine/Source/Developer/AssetTools
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jeanfrancois dube b13fe07e71 World Partition Actor Descriptor Patching: it is now possible to patch actor descriptors without having to load/save them when migrating projects, through a custom archive that will write out exactly what's read, with support for patching names and soft object paths. This allow migrating projects without having to enable required plugins or load required classes, etc.
#jira UE-201639
#rb andrew.phillips, Sebastien.Lussier

[CL 30158172 by jeanfrancois dube in ue5-main branch]
2023-12-06 11:52:23 -05:00
..
Private
World Partition Actor Descriptor Patching: it is now possible to patch actor descriptors without having to load/save them when migrating projects, through a custom archive that will write out exactly what's read, with support for patching names and soft object paths. This allow migrating projects without having to enable required plugins or load required classes, etc.
2023-12-06 11:52:23 -05:00
Public
Replace IContentBrowserSingleton::CanChangeAssetPublicState by IAssetTools::CanAssetBePublic
2023-12-04 14:13:00 -05:00
AssetTools.Build.cs
Truncation warnings fixes for AssetTools
2023-08-01 18:48:02 -04:00
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