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- SM6.0+ shader reflection now checks for D3D_SHADER_REQUIRES_STENCIL_REF and sets EShaderCodeFeatures::StencilRef if it's set. - D3D12 initialization now correctly sets GRHISupportsStencilRefFromPixelShader. - D3D12 shader loading makes sure that EShaderCodeFeatures::StencilRef shaders are only loaded when GRHISupportsStencilRefFromPixelShader is set. #jira none #rb arciel.rekman, graham.wihlidal, jamie.hayes #preflight 63869441170bc34a93e55135 [CL 23354305 by christopher waters in ue5-main branch]