Files
UnrealEngineUWP/Engine/Source/Developer/Windows
christopher waters 0d2b7d75a0 Adding correct checks for SV_StencilRef support
- SM6.0+ shader reflection now checks for D3D_SHADER_REQUIRES_STENCIL_REF and sets EShaderCodeFeatures::StencilRef if it's set.
- D3D12 initialization now correctly sets GRHISupportsStencilRefFromPixelShader.
- D3D12 shader loading makes sure that EShaderCodeFeatures::StencilRef shaders are only loaded when GRHISupportsStencilRefFromPixelShader is set.

#jira none
#rb arciel.rekman, graham.wihlidal, jamie.hayes
#preflight 63869441170bc34a93e55135

[CL 23354305 by christopher waters in ue5-main branch]
2022-12-01 12:03:34 -05:00
..
2022-11-18 10:10:41 -05:00