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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b104ab36dfd0a77b5ba9ecd005d8d468804203b0
UnrealEngineUWP/Engine/Source/Developer/TextureFormat
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martins mozeiko 73a3d6fd78 Avoid texture conversion to RGBA32F linear color space when unnecessary.
Adds faster code paths for common CopyImage conversions.

#rb charles.bloom
#preflight none

[CL 19235453 by martins mozeiko in ue5-main branch]
2022-03-02 20:13:48 -05:00
..
Private
Preferred alternative fix (instead of CL16332153) for UE-115783 and UE-115714 that uses inlining instead of relying on the caller to selectively enable/disable linking in their build files. This leaves the TextureFormat module with zero exports. Only interfaces and two inline functions. Confirmed compile & link on: win64 editor, win64 server shipping, linux server shipping, ShooterGame linux editor
2021-05-14 18:38:25 -04:00
Public
Avoid texture conversion to RGBA32F linear color space when unnecessary.
2022-03-02 20:13:48 -05:00
TextureFormat.Build.cs
…
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