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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b104ab36dfd0a77b5ba9ecd005d8d468804203b0
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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martins mozeiko d81a5dfe82 Faster texture mip generation.
Make inner loops to use vector instructions and avoid per pixel conditional jumps.
Unrolls kernel inner loop for 8x8 case.

#rb charles.bloom
#preflight none

[CL 19360384 by martins mozeiko in ue5-main branch]
2022-03-11 15:52:08 -05:00
..
Private
Faster texture mip generation.
2022-03-11 15:52:08 -05:00
Public
deprecate crunch and zlib compression support on VT tiles
2022-02-28 17:59:11 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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