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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b0d6046e6a18ef174045c02fa165d594feec1f18
UnrealEngineUWP/Engine
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halfdan ingvarsson b0d6046e6a Fix truncation warnings in SkeletalMeshUtilitiesCommon & SkeletalMeshDescription.
#jira UE-166264
#rb alexis.matte
#preflight 6346d903045315f96a7fc8dd
#rnx

[CL 22479434 by halfdan ingvarsson in ue5-main branch]
2022-10-12 11:35:59 -04:00
..
Binaries
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Build
XR | VR Template | Manny's hands are now the default instead of Motion Controller Device Visualization. Can be swapped to Quinn's by changing the skeletal mesh models in the VRPawn. Animations and Animation Blueprint was authored and implemented. Hand Animation Input is driven by Enhanced Input, using the IMC_Hands Input Mapping Context.
2022-10-12 11:21:38 -04:00
Config
Update Engine localization config files to also support German (de), Latin American Spanish (es-419) and French (fr) for localization commandlet.
2022-10-11 20:52:50 -04:00
Documentation
Documentation for build tools
2022-10-08 00:47:52 -04:00
Extras
Enable -25 Android AutoSDK to use NDK 25b
2022-10-11 23:32:22 -04:00
Platforms/Hololens
Adding an option to serialize output to a file instead of converting a StringBuilder to a string.
2022-10-11 20:55:38 -04:00
Plugins
Add missing function to SkelMeshDNAUtils in RigLogic
2022-10-12 10:47:23 -04:00
Programs
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Shaders
Implements TSR's grand reprojection
2022-10-12 00:43:28 -04:00
Source
Fix truncation warnings in SkeletalMeshUtilitiesCommon & SkeletalMeshDescription.
2022-10-12 11:35:59 -04:00
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