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UnrealEngineUWP
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b0bfde113d6f2ccda1ee818a054f19c2324232bc
UnrealEngineUWP
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Engine
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Mike Beach
b0bfde113d
Accounting for the new "asset class" object type in a MakeStruct node check().
...
#codereview Maciej.Mroz [CL 2568856 by Mike Beach in Main branch]
2015-05-28 13:12:25 -04:00
..
Developer
FLauncherWorker now runs UAT in UTF-8 mode.
2015-05-28 10:37:00 -04:00
Editor
Accounting for the new "asset class" object type in a MakeStruct node check().
2015-05-28 13:12:25 -04:00
Programs
Safer concatenation of paths to try to avoid a bad path reported by a user.
2015-05-28 12:43:44 -04:00
Runtime
Enum properties (PropertyByte) will export their enum as text for the PropertyWindow instead of the BlueprintWatch window. This allows more use cases to display the property using localized/display text.
2015-05-28 11:54:34 -04:00
ThirdParty
SDL2: fix for maximize/minimize events not being sent on function calls.
2015-05-23 00:34:59 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Fixing UBT by removing unreferenced variable introduced by CL 2561288
2015-05-21 19:32:37 -04:00
UE4Game.Target.cs
Create a precompiled UE4Game library so we can link plugins in binary releases.
2015-05-26 20:13:22 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00