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b0aa77e5ce666283273961985fddc3e7bb2c3867
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
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mark satterthwaite 1b84b052a1 Use dynamic casting to access Metal tessellation shader index buffers - means restoring the code path for R16Uint and R32Uint but that should be fine. This avoids the AMD driver bug that causes incorrect reads at the extreme beginning/end of a texture_buffer or texture2d created from an index buffer. Need to get to the bottom of this with the driver team.
#jira UE-69266
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 4956763 in //UE4/Release-4.22/... via CL 4968434
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5073763 by mark satterthwaite in Dev-Networking branch]
2019-02-19 17:25:23 -05:00
..
Private
Use dynamic casting to access Metal tessellation shader index buffers - means restoring the code path for R16Uint and R32Uint but that should be fine. This avoids the AMD driver bug that causes incorrect reads at the extreme beginning/end of a texture_buffer or texture2d created from an index buffer. Need to get to the bottom of this with the driver team.
2019-02-19 17:25:23 -05:00
MetalShaderFormat.Build.cs
Update copyright notices to 2019.
2018-12-14 13:44:01 -05:00
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