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#proj Engine #branch UE4 #summary Added GetFormatCapabilities to ITextureFormat interface, TextureCompressorModule attempts to downsample images that are too large. #add GetFormatCapabilities to ITextureFormat and all affected subclasses. #change BuildTextureMips now attempts to construct a source that is compatible with the maximum size for a texture compressor. [CL 2053233 by Allan Bentham in Main branch]