Files
UnrealEngineUWP/Engine/Source/Developer/HTML5/HTML5TargetPlatform/Private/HTML5TargetPlatformModule.cpp
2014-03-14 14:13:41 -04:00

106 lines
2.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HTML5TargetPlatformModule.cpp: Implements the FHTML5TargetPlatformModule class.
=============================================================================*/
#include "HTML5TargetPlatformPrivatePCH.h"
#define LOCTEXT_NAMESPACE "FHTML5TargetPlatformModule"
// Holds the target platform singleton.
static ITargetPlatform* Singleton = NULL;
/**
* Module for the HTML5 target platform.
*/
class FHTML5TargetPlatformModule
: public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
~FHTML5TargetPlatformModule( )
{
Singleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform( ) OVERRIDE
{
if (Singleton == NULL)
{
// finally, make the interface object
Singleton = new FHTML5TargetPlatform();
}
return Singleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() OVERRIDE
{
TargetSettings = ConstructObject<UHTML5TargetSettings>(UHTML5TargetSettings::StaticClass(), GetTransientPackage(), "HTML5TargetSettings", RF_Standalone);
TargetSettings->AddToRoot();
ISettingsModule* SettingsModule = ISettingsModule::Get();
if (SettingsModule != nullptr)
{
SettingsModule->RegisterSettings("Project", "Platforms", "HTML5",
LOCTEXT("TargetSettingsName", "HTML5"),
LOCTEXT("TargetSettingsDescription", "HTML5 platform settings description text here"),
TargetSettings
);
}
}
virtual void ShutdownModule() OVERRIDE
{
ISettingsModule* SettingsModule = ISettingsModule::Get();
if (SettingsModule != nullptr)
{
SettingsModule->UnregisterSettings("Project", "Platforms", "HTML5");
}
if (!GExitPurge)
{
// If we're in exit purge, this object has already been destroyed
TargetSettings->RemoveFromRoot();
}
else
{
TargetSettings = NULL;
}
}
// End IModuleInterface interface
private:
// Holds the target settings.
UHTML5TargetSettings* TargetSettings;
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE( FHTML5TargetPlatformModule, HTML5TargetPlatform);