Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/LevelSequence.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

40 lines
711 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelSequence : ModuleRules
{
public LevelSequence(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/LevelSequence/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"MovieScene",
"MovieSceneTracks",
"TimeManagement",
"UMG",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ActorPickerMode",
"PropertyEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SceneOutliner"
}
);
}
}
}