Files
UnrealEngineUWP/Engine/Source/Runtime/DatabaseSupport/DatabaseSupport.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

52 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DatabaseSupport: ModuleRules
{
public DatabaseSupport(ReadOnlyTargetRules Target) : base(Target)
{
if ((Target.bIncludeADO == true) || (Target.bCompileAgainstEngine == true))
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ADO");
bBuildLocallyWithSNDBS = true;
}
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}