Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/AudioPlatformConfiguration.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

28 lines
728 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioPlatformConfiguration : ModuleRules
{
public AudioPlatformConfiguration(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateIncludePathModuleNames.Add("Engine");
if (Target.Type == TargetType.Editor && Target.Platform != UnrealTargetPlatform.Linux)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UELibSampleRate"
);
}
}
}
}