Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/ParserClass.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

62 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Class.h"
class UField;
struct EEnforceInterfacePrefix
{
enum Type
{
None,
I,
U
};
};
class FClasses;
class FClass : public UClass
{
public:
FClass();
/**
* Returns the name of the given class with a valid prefix.
*
* @param InClass Class used to create a valid class name with prefix
*/
FString GetNameWithPrefix(EEnforceInterfacePrefix::Type EnforceInterfacePrefix = EEnforceInterfacePrefix::None) const;
/**
* Returns the super class of this class, or NULL if there is no superclass.
*
* @return The super class of this class.
*/
FClass* GetSuperClass() const;
/**
* Returns the 'within' class of this class.
*
* @return The 'within' class of this class.
*/
FClass* GetClassWithin() const;
TArray<FClass*> GetInterfaceTypes() const;
void GetHideCategories(TArray<FString>& OutHideCategories) const;
void GetShowCategories(TArray<FString>& OutShowCategories) const;
/** Helper function that checks if the field is a dynamic type (can be constructed post-startup) */
static bool IsDynamic(const UField* Field);
/** Helper function that checks if the field is belongs to a dynamic type */
static bool IsOwnedByDynamicType(const UField* Field);
/** Helper function to get the source replaced package name */
static FString GetTypePackageName(const UField* Field);
};