Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/FileLineException.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

32 lines
852 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
#include "Templates/IsValidVariadicFunctionArg.h"
struct FFileLineException
{
FString Message;
FString Filename;
int32 Line;
template <typename... Types>
FUNCTION_NO_RETURN_START
static void VARARGS Throwf(FString&& Filename, int32 Line, const TCHAR* Fmt, Types... Args)
FUNCTION_NO_RETURN_END
{
static_assert(TAnd<TIsValidVariadicFunctionArg<Types>...>::Value, "Invalid argument(s) passed to FError::Throwf");
ThrowfImpl(MoveTemp(Filename), Line, Fmt, Args...);
}
private:
FUNCTION_NO_RETURN_START
static void VARARGS ThrowfImpl(FString&& Filename, int32 Line, const TCHAR* Fmt, ...)
FUNCTION_NO_RETURN_END;
FFileLineException(FString&& InMessage, FString&& InFilename, int32 InLine);
};