Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/XmlConfigFileAttribute.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

28 lines
702 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
/// Marks a field as being serializable from a config file
/// </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
class XmlConfigFileAttribute : Attribute
{
/// <summary>
/// The category for this config value. Optional; defaults to the declaring type name.
/// </summary>
public string Category = null;
/// <summary>
/// Name of the key to read. Optional; defaults to the field name.
/// </summary>
public string Name = null;
}
}