Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Mac/MacProjectGenerator.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

44 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// Base class for platform-specific project generators
/// </summary>
class MacProjectGenerator : UEPlatformProjectGenerator
{
/// <summary>
/// Register the platform with the UEPlatformProjectGenerator class
/// </summary>
public override void RegisterPlatformProjectGenerator()
{
// Register this project generator for Mac
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Mac.ToString());
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Mac, this);
}
///
/// VisualStudio project generation functions
///
/// <summary>
/// Whether this build platform has native support for VisualStudio
/// </summary>
/// <param name="InPlatform"> The UnrealTargetPlatform being built</param>
/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
/// <param name="ProjectFileFormat"></param>
/// <returns>bool true if native VisualStudio support (or custom VSI) is available</returns>
public override bool HasVisualStudioSupport(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, VCProjectFileFormat ProjectFileFormat)
{
// Mac is not supported in VisualStudio
return false;
}
}
}