Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Private/CrashReportClientUnattended.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

42 lines
950 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CrashUpload.h"
/**
* Implementation of the crash report client used for unattended uploads
*/
class FCrashReportClientUnattended
{
public:
/**
* Set up uploader object
* @param ErrorReport Error report to upload
*/
explicit FCrashReportClientUnattended(FPlatformErrorReport& InErrorReport);
private:
/**
* Update received every second
* @param DeltaTime Time since last update, unused
* @return Whether the updates should continue
*/
bool Tick(float DeltaTime);
/**
* Begin calling Tick once a second
*/
void StartTicker();
/** Object that uploads report files to the server */
FCrashUploadToReceiver ReceiverUploader;
/** Object that uploads report files to the server */
FCrashUploadToDataRouter DataRouterUploader;
/** Platform code for accessing the report */
FPlatformErrorReport ErrorReport;
};