Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/VirtualTexturingEditor.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

48 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualTexturingEditor : ModuleRules
{
public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/VirtualTexturingEditor/Private");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"MainFrame",
"DesktopPlatform",
"ContentBrowser",
"AssetTools"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"AssetRegistry",
"Core",
"CoreUObject",
"ContentBrowser",
"DesktopPlatform",
"DesktopWidgets",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"PropertyEditor"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
"UnrealEd",
}
);
}
}