Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTextureFactoryNew.cpp
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

23 lines
674 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "VirtualTextureFactoryNew.h"
#include "VT/VirtualTexture.h"
UVirtualTextureFactoryNew::UVirtualTextureFactoryNew(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UVirtualTexture::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UObject* UVirtualTextureFactoryNew::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UVirtualTexture>(InParent, InClass, InName, Flags);
}
bool UVirtualTextureFactoryNew::ShouldShowInNewMenu() const
{
return true;
}