Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/SGraphNode_EnvironmentQuery.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

51 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "Styling/SlateColor.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphNodeAI.h"
class SVerticalBox;
class UEnvironmentQueryGraphNode;
class SGraphNode_EnvironmentQuery : public SGraphNodeAI
{
public:
SLATE_BEGIN_ARGS(SGraphNode_EnvironmentQuery){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UEnvironmentQueryGraphNode* InNode);
// SGraphNode interface
virtual void UpdateGraphNode() override;
virtual void CreatePinWidgets() override;
// End of SGraphNode interface
/** adds decorator widget inside current node */
virtual void AddSubNode(TSharedPtr<SGraphNode> SubNodeWidget) override;
EVisibility GetWeightMarkerVisibility() const;
TOptional<float> GetWeightProgressBarPercent() const;
FSlateColor GetWeightProgressBarColor() const;
EVisibility GetTestToggleVisibility() const;
ECheckBoxState IsTestToggleChecked() const;
void OnTestToggleChanged(ECheckBoxState NewState);
FSlateColor GetProfilerTestSlateColor() const;
EVisibility GetProfilerTestVisibility() const;
EVisibility GetProfilerOptionVisibility() const;
FText GetProfilerDescAverage() const;
FText GetProfilerDescWorst() const;
FText GetProfilerDescOption() const;
protected:
TSharedPtr<SVerticalBox> TestBox;
FSlateColor GetBorderBackgroundColor() const;
FSlateColor GetBackgroundColor() const;
};