Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode.cpp
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

30 lines
864 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryGraphNode.h"
#include "EdGraphSchema_EnvironmentQuery.h"
#include "EnvironmentQueryGraph.h"
UEnvironmentQueryGraphNode::UEnvironmentQueryGraphNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
FText UEnvironmentQueryGraphNode::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return FText::GetEmpty();
}
FText UEnvironmentQueryGraphNode::GetDescription() const
{
return FText::GetEmpty();
}
UEnvironmentQueryGraph* UEnvironmentQueryGraphNode::GetEnvironmentQueryGraph()
{
return CastChecked<UEnvironmentQueryGraph>(GetGraph());
}
bool UEnvironmentQueryGraphNode::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const
{
return DesiredSchema->GetClass()->IsChildOf(UEdGraphSchema_EnvironmentQuery::StaticClass());
}