Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Option.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

39 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EnvironmentQueryGraphNode.h"
#include "EnvironmentQueryGraphNode_Option.generated.h"
class UEdGraph;
UCLASS()
class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
uint32 bStatShowOverlay : 1;
TArray<FEnvionmentQueryNodeStats> StatsPerGenerator;
float StatAvgPickRate;
virtual void AllocateDefaultPins() override;
virtual void PostPlacedNewNode() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
virtual void PrepareForCopying() override;
virtual void UpdateNodeClassData() override;
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
void CalculateWeights();
void UpdateNodeData();
protected:
virtual void ResetNodeOwner() override;
};