Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Private/AnimationModifiersAssetUserData.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

35 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/AssetUserData.h"
#include "AnimationModifiersAssetUserData.generated.h"
class UAnimationModifier;
/** Asset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers */
UCLASS()
class UAnimationModifiersAssetUserData : public UAssetUserData
{
GENERATED_BODY()
public:
void AddAnimationModifier(UAnimationModifier* Instance);
void RemoveAnimationModifierInstance(UAnimationModifier* Instance);
const TArray<UAnimationModifier*>& GetAnimationModifierInstances() const;
void ChangeAnimationModifierIndex(UAnimationModifier* Instance, int32 Direction);
/** Begin UAssetUserData overrides */
virtual void PostLoad() override;
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void Serialize(FArchive& Ar) override;
/** End UAssetUserData overrides */
protected:
void RemoveInvalidModifiers();
protected:
UPROPERTY()
TArray<UAnimationModifier*> AnimationModifierInstances;
};