Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ComponentToLocalSpace.cpp
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

41 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_ComponentToLocalSpace.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ComponentToLocalSpace
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ComponentToLocalSpace::UAnimGraphNode_ComponentToLocalSpace(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_ComponentToLocalSpace::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FText UAnimGraphNode_ComponentToLocalSpace::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_ComponentToLocalSpace_Tooltip", "Convert Component Space Pose to Local Pose");
}
FText UAnimGraphNode_ComponentToLocalSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_ComponentToLocalSpace_Title", "Component To Local");
}
FString UAnimGraphNode_ComponentToLocalSpace::GetNodeCategory() const
{
return TEXT("Convert Spaces");
}
void UAnimGraphNode_ComponentToLocalSpace::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const
{
DisplayName = TEXT("");
}
#undef LOCTEXT_NAMESPACE