Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_StateMachine.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

24 lines
722 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNode_StateMachine.h"
#include "AnimGraphNode_StateMachineBase.h"
#include "AnimGraphNode_StateMachine.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_StateMachine : public UAnimGraphNode_StateMachineBase
{
GENERATED_UCLASS_BODY()
// Runtime state machine representation (empty; populated during compilation)
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_StateMachine Node;
// UAnimGraphNode_StateMachineBase interface
virtual FAnimNode_StateMachine& GetNode() override { return Node; }
// End of UAnimGraphNode_StateMachineBase interface
};