Files
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/ShaderCompilerCommon.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

20 lines
445 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderCompilerCommon : ModuleRules
{
public ShaderCompilerCommon(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
}
);
// We only need a header containing definitions
PublicSystemIncludePaths.Add("ThirdParty/hlslcc/hlslcc/src/hlslcc_lib");
}
}