Files
UnrealEngineUWP/Engine/Source/Developer/Settings/Settings.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

30 lines
509 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Settings : ModuleRules
{
public Settings(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
});
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/Settings/Private",
});
PrecompileForTargets = PrecompileTargetsType.Any;
}
}