Files
UnrealEngineUWP/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceOperation.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

33 lines
841 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class ILocalizationServiceOperation : public TSharedFromThis<ILocalizationServiceOperation, ESPMode::ThreadSafe>
{
public:
/**
* Virtual destructor
*/
virtual ~ILocalizationServiceOperation() {}
/** Get the name of this operation, used as a unique identifier */
virtual FName GetName() const = 0;
/** Get the string to display when this operation is in progress */
virtual FText GetInProgressString() const
{
return FText();
}
/** Factory method for easier operation creation */
template<typename Type>
static TSharedRef<Type, ESPMode::ThreadSafe> Create()
{
return MakeShareable( new Type() );
}
};
typedef TSharedRef<class ILocalizationServiceOperation, ESPMode::ThreadSafe> FLocalizationServiceOperationRef;