Files
UnrealEngineUWP/Engine/Source/Developer/ExternalImagePicker/Private/ExternalImagePickerModule.cpp
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

31 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "IExternalImagePickerModule.h"
#include "SExternalImagePicker.h"
/**
* Public interface for splash screen editor module
*/
class FExternalImagePickerModule : public IExternalImagePickerModule
{
public:
virtual TSharedRef<SWidget> MakeEditorWidget(const FExternalImagePickerConfiguration& InConfiguration) override
{
return SNew(SExternalImagePicker)
.TargetImagePath(InConfiguration.TargetImagePath)
.DefaultImagePath(InConfiguration.DefaultImagePath)
.OnExternalImagePicked(InConfiguration.OnExternalImagePicked)
.OnGetPickerPath(InConfiguration.OnGetPickerPath)
.MaxDisplayedImageDimensions(InConfiguration.MaxDisplayedImageDimensions)
.RequiresSpecificSize(InConfiguration.bRequiresSpecificSize)
.RequiredImageDimensions(InConfiguration.RequiredImageDimensions)
.Extensions(InConfiguration.FileExtensions);
}
};
IMPLEMENT_MODULE(FExternalImagePickerModule, ExternalImagePicker)