Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/Windows/CrashDebugHelperWindows.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

25 lines
695 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CrashDebugHelper.h"
class FCrashDebugHelperWindows : public ICrashDebugHelper
{
public:
/**
* Parse the given crash dump, and generate a report.
*
* @param InCrashDumpName The crash dump file to process
*
* @return bool true if successful, false if not
*/
virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
private:
bool InitSymbols(struct FWindowsPlatformStackWalkExt& WindowsStackWalkExt, bool bSyncSymbols);
void SyncAndReadSourceFile(bool bSyncSymbols, bool bAnnotate, int32 BuiltFromCL);
};
typedef FCrashDebugHelperWindows FCrashDebugHelper;