Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/CrashDebugHelper.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

40 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashDebugHelper : ModuleRules
{
public CrashDebugHelper( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/CrashDebugHelper/Private/",
"Developer/CrashDebugHelper/Private/Linux",
"Developer/CrashDebugHelper/Private/Mac",
"Developer/CrashDebugHelper/Private/Windows",
"Developer/CrashDebugHelper/Private/IOS",
}
);
PrivateIncludePaths.Add( "ThirdParty/PLCrashReporter/plcrashreporter-master-5ae3b0a/Source" );
if (Target.Type != TargetType.Game)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"SourceControl"
}
);
}
else
{
IsRedistributableOverride = true;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
}
}
}