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b03e11fec3982927cae60421f50fd3e10895178e
UnrealEngineUWP/Engine/Build/Android/Java
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Chris Babcock b03e11fec3 Improve Android startup load times
#android
#ue4
#codereview Josh.Adams,Rene.Rivera

[CL 2383581 by Chris Babcock in Main branch]
2014-12-10 10:57:50 -05:00
..
JavaLibs/google-play-services_lib_rev19
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
libs
Add Android support library, used by Google Play services SDK
2014-09-30 11:39:03 -04:00
res
#UE4
2014-04-23 19:40:10 -04:00
src/com
Improve Android startup load times
2014-12-10 10:57:50 -05:00
AndroidManifest.xml
In App Purchases Google Play.
2014-10-30 17:06:50 -04:00
proguard-project.txt
[UE-4398] Implement Android Media plugin, for API 14 an onwards, and packaging changes to support it. Changes include:
2014-11-17 11:31:49 -05:00
project.properties
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
SigningConfig.xml
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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