Files
UnrealEngineUWP/Engine/Source/Programs/IncludeTool/IncludeTool/Support/LogWriter.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

55 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IncludeTool.Support
{
/// <summary>
/// Provides for writing log messages to a log file and the display, as well as setting status messages
/// </summary>
class LogWriter : LineBasedTextWriter, IDisposable
{
/// <summary>
/// Output stream for log text
/// </summary>
StreamWriter FileWriter;
/// <summary>
/// Construct a log writer backed by the given file
/// </summary>
/// <param name="FileName">Filename to write to</param>
public LogWriter(string FileName)
{
FileWriter = new StreamWriter(FileName);
FileWriter.AutoFlush = true;
}
/// <summary>
/// Dispose of the current object, and its resources
/// </summary>
public void Dispose()
{
if(FileWriter != null)
{
FileWriter.Dispose();
FileWriter = null;
}
}
/// <summary>
/// Writes a character to the output stream
/// </summary>
/// <param name="Value">Character to write</param>
public override void WriteLine(string Text)
{
FileWriter.WriteLine(Text);
Console.WriteLine(Text);
}
}
}