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UnrealEngineUWP
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b01829bae8a2a994c2ad53c684d2965df05c9e26
UnrealEngineUWP
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Engine
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Marc Audy
b01829bae8
Fix compile error
...
[CL 2534124 by Marc Audy in Main branch]
2015-05-01 15:37:10 -04:00
..
Developer
fixed issue with not being able to tell if a content-based project needs to be built as code within the editor
2015-05-01 14:00:34 -04:00
Editor
Fix details panel buttons not being clickable in object properties with very large names. Slightly reworked were the asset buttons are.
2015-05-01 14:44:26 -04:00
Programs
Change the BuildPlugin command to build for all rocket target platforms by default, since those are the only users that benefit from source. Use -NoHostPlatform -NoTargetPlatforms to package as source-only.
2015-05-01 15:01:10 -04:00
Runtime
Fix compile error
2015-05-01 15:37:10 -04:00
ThirdParty
SDL: keyboard fix and X11 traffic opt from icculus (RyanG).
2015-05-01 11:22:56 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00