Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/MetasoundEngine.Build.cs
bryan sefcik 117472780d Fixed include paths.
#jira
#preflight 634ee62fe746026e48eb077e

[CL 22621687 by bryan sefcik in ue5-main branch]
2022-10-19 06:39:08 -04:00

51 lines
875 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEngine : ModuleRules
{
public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange
(
new string[]
{
"AVEncoder",
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"AudioExtensions",
"AudioCodecEngine",
"MetasoundGraphCore",
"MetasoundGenerator",
"SignalProcessing"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"DeveloperSettings",
"Engine",
"MetasoundFrontend",
"MetasoundStandardNodes",
"AudioCodecEngine",
"Serialization",
"AudioPlatformConfiguration",
"WaveTable"
}
);
}
}
}