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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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afac48cc588ea0630aa475dfd5514fae3e242942
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy
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Marc Audy 82e0666ce7 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5450266
#rb
#rnx

[CL 5459329 by Marc Audy in Dev-Framework branch]
2019-03-19 16:16:11 -04:00
..
bin
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4898645
2019-02-05 23:17:27 -05:00
src
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5450266
2019-03-19 16:16:11 -04:00
README.md
…
WebRTCProxy.Build.cs
Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
2019-01-10 17:26:53 -05:00
WebRTCProxy.Target.cs
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4898645
2019-02-05 23:17:27 -05:00

README.md

CODING STANDARDS

  • As close to UE4 standards as t practically possible (https://docs.unrealengine.com/en-us/Programming/Development/CodingStandard)
  • Strings are UTF-8
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