Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/LiveCodingConsole.Build.cs
Marc Audy 82e0666ce7 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5450266
#rb
#rnx

[CL 5459329 by Marc Audy in Dev-Framework branch]
2019-03-19 16:16:11 -04:00

28 lines
607 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LiveCodingConsole : ModuleRules
{
public LiveCodingConsole(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects",
"ApplicationCore",
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
"LiveCodingServer"
});
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
}
}