Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsClientTargetPlatform/Private/WindowsClientTargetPlatformModule.cpp
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

39 lines
798 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "GenericWindowsTargetPlatform.h"
#include "Interfaces/ITargetPlatformModule.h"
/** Holds the target platform singleton. */
static ITargetPlatform* Singleton = nullptr;
/**
* Module for the Windows target platform as a server.
*/
class FWindowsClientTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FWindowsClientTargetPlatformModule( )
{
Singleton = nullptr;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == nullptr)
{
Singleton = new TGenericWindowsTargetPlatform<false, false, true>();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FWindowsClientTargetPlatformModule, WindowsClientTargetPlatform);