Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Private/SSourceControlPicker.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

45 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISourceControlProvider.h"
#if SOURCE_CONTROL_WITH_SLATE
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "Widgets/SCompoundWidget.h"
#include "Application/SlateWindowHelper.h"
#endif
#if SOURCE_CONTROL_WITH_SLATE
class SSourceControlPicker : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SSourceControlPicker) {}
SLATE_END_ARGS()
public:
void Construct(const FArguments& InArgs);
private:
/** Delegate called when changing source control providers */
void ChangeSourceControlProvider(int32 ProviderIndex) const;
/** Get the content for the drop-down menu for picking providers */
TSharedRef<SWidget> OnGetMenuContent() const;
/** Get the button text for the drop-down */
FText OnGetButtonText() const;
/** Get the text to be displayed given the name of the provider */
FText GetProviderText(const FName& InName) const;
};
#endif // SOURCE_CONTROL_WITH_SLATE